

(Also, why does this track quote Top Man's theme from the NES version?)Ĭhannels 2 and 3 are used as dual leads at a reasonable pitch, so they both stay the same. Untouched, since it's actually at a sane pitch to begin with and lowering it just turns it into a dissonant mess.

Wavetable channel used as a lead and lowered an octave. A few tracks have been handled specially: Problem 2 has been handled, in most cases, by lowering the two square channels (used for leads) one octave and leaving the wavetable channel (used for bass) untouched. Problem 1 is a simple fix: the frequency table has been regenerated with the correct values, fixing the out-of-tune notes. Strictly speaking, I can't prove this is an "error", but I find it almost impossible to believe that the music as played in the game is how it was really meant to sound. The more obvious problem, and the more subjective one, is that much of the music has lead instruments set an octave higher than most people find pleasant. Some values are correct while others are one higher than they should be, resulting in over a quarter of the notes playing off-key.Ģ. The first is an objective programming mistake: the game's note-to-frequency conversion table is wrong. This hack attempts to improve the music by fixing two apparent errors:ġ. Perhaps the most glaring of these is its peculiar soundtrack, which is bizarrely high-pitched, off-key, and extremely grating compared to pretty much any other Game Boy game, let alone the rest of the series. Rockman World 2/Mega Man II is notorious as the black sheep of the Game Boy Mega Man games for many reasons. Download IPS patch Download GBS soundtrack Watch me play this hack semi-competently
